RL for LLMs: reading sprint map
A fast study map for the 96-paper RL-for-LLMs reading list: what each cluster is about, why the technique appeared, and what to focus on first.
Source
Original reference homepage: https://algoroxyolo.github.io/blog/2026/rl-reading-list/
This Teo Wiki page is a study companion built while following Yunze “Lorenzo” Xiao’s RL for LLMs: The Reading List. The original homepage is the main reference for this week’s RL paper sprint; Teo Wiki preserves its 96-paper taxonomy, reading-depth recommendations, and adds Korean study notes about motivation and key techniques.
Reading-depth ranking from the source
The original reading list assigns a reading-depth grade to each paper. Teo Wiki keeps that ranking here so the weekly sprint can distinguish papers to deeply study from papers to skim for context.
| Grade | How deeply to read | Practical rule for Teo |
|---|---|---|
| A | Deep read | 문제의식, 방법, objective/algorithm, 실험, ablation, failure mode까지 읽는다. |
| A− | Method + experiments | intro와 related work는 빠르게, method와 experiments/ablation 중심으로 읽는다. |
| B+ | Problem + conclusion | 왜 나온 논문인지와 결론/한계를 잡고, 필요한 경우 method만 선택적으로 본다. |
| B | Skim | abstract, intro, figure/table, conclusion 위주로 훑고 taxonomy에 위치만 잡는다. |
| C | Core idea only | 핵심 아이디어 한 문장만 저장한다. 원문 목록에는 현재 C 등급 논문이 없다. |
A Deep read
| Paper | Cluster | Focus note from source |
|---|---|---|
| A 2025 · AceReason-Nemotron 1.1 NV | Algorithms / Cascade & Stage-wise RL (Nemotron) | 문제의식, 방법, objective/algorithm, 실험, ablation, failure mode까지 읽는다. |
| A 2026 · Nemotron-Cascade 2 NV | Algorithms / Cascade & Stage-wise RL (Nemotron) | IMO/IOI/ICPC gold medals; 30B MoE; on-policy distillation |
| A 2024 · DeepSeekMath (GRPO origin) | Algorithms / Core RL: PPO → GRPO → DAPO → CISPO → MaxRL → DPPO | Start your interview story here |
| A 2025 · DAPO | Algorithms / Core RL: PPO → GRPO → DAPO → CISPO → MaxRL → DPPO | Recipe + system-level scaling |
| A 2025 · DeepSeek-R1 | Algorithms / Core RL: PPO → GRPO → DAPO → CISPO → MaxRL → DPPO | 문제의식, 방법, objective/algorithm, 실험, ablation, failure mode까지 읽는다. |
| A 2025 · MiniMax-M1 / CISPO | Algorithms / Core RL: PPO → GRPO → DAPO → CISPO → MaxRL → DPPO | Changed clipping target — key interview talking point; also notable for long-context RL (see §4.3) |
| A 2025 · Qwen3 Technical Report | Algorithms / Scaling Laws & Meta | Thinking/non-thinking unified framework + thinking budget + distillation recipe; source of Nemotron 3 reasoning budget control |
| A 2025 · ScaleRL / The Art of Scaling RL Compute | Algorithms / Scaling Laws & Meta | 문제의식, 방법, objective/algorithm, 실험, ablation, failure mode까지 읽는다. |
| A 2025 · OLMo 3 (SFT-DPO-RL-RL Zero) | RLHF & Preference Optimization / From Simplification to Online RL | Fully transparent & reproducible; all data/code/checkpoints |
| A 2024 · Generative Verifiers: RM as Next-Token Prediction | Reward Modeling / Generative Reward Models | 346 citations; GRM origin; yes/no token + majority vote |
| A 2025 · DeepSeek-GRM / SPCT | Reward Modeling / Generative Reward Models | SPCT online RL for GRM training; 193 citations |
| A 2025 · HelpSteer3-Preference NV | Reward Modeling / Generative Reward Models | 40k samples; NVIDIA latest; RM-Bench SOTA |
| A 2025 · Magistral | Systems / Sync vs Async Training | 문제의식, 방법, objective/algorithm, 실험, ablation, failure mode까지 읽는다. |
| A 2025 · RAGEN | Tasks & Agents / Agent RL Challenges & Self-Evolution | 148 citations; Echo Trap — why agent RL fails |
| A 2025 · Search-R1 | Tasks & Agents / Deep Research & Search Agents | 790 citations |
| A 2025 · Nemotron-Tool-N1 NV | Tasks & Agents / Tool-Use RL | NVIDIA; binary reward; must-discuss in interviews |
| A 2025 · ToolRL | Tasks & Agents / Tool-Use RL | 191 citations; reward design textbook |
A− Method + experiments
| Paper | Cluster | Focus note from source |
|---|---|---|
| A− 2025 · Nemotron-Cascade 1 NV | Algorithms / Cascade & Stage-wise RL (Nemotron) | Foundational motivation for Cascade 2 |
| A− 2026 · Nemotron 3 Super Technical Report NV | Algorithms / Cascade & Stage-wise RL (Nemotron) | LatentMoE + NVFP4 + multi-env simultaneous RL + reasoning budget control |
| A− 2022 · InstructGPT | Algorithms / Core RL: PPO → GRPO → DAPO → CISPO → MaxRL → DPPO RLHF & Preference Optimization / Foundations | RM + PPO + KL penalty; shared with §3.1 |
| A− 2024 · RLOO / Revisiting REINFORCE | Algorithms / Core RL: PPO → GRPO → DAPO → CISPO → MaxRL → DPPO | intro와 related work는 빠르게, method와 experiments/ablation 중심으로 읽는다. |
| A− 2025 · GSPO | Algorithms / Core RL: PPO → GRPO → DAPO → CISPO → MaxRL → DPPO | intro와 related work는 빠르게, method와 experiments/ablation 중심으로 읽는다. |
| A− 2026 · MaxRL | Algorithms / Core RL: PPO → GRPO → DAPO → CISPO → MaxRL → DPPO | pass@k objective; RL–MLE continuum |
| A− 2025 · On-Policy Distillation (Thinking Machines) | Algorithms / Distillation (on-policy / self / context) | Clearest explanation of compute tradeoffs |
| A− 2026 · MiMo-V2-Flash | Algorithms / Distillation (on-policy / self / context) | Multi-teacher on-policy distillation; core Cascade 2 technique |
| A− 2023 · DPO | RLHF & Preference Optimization / Foundations | Know why it eventually fell short |
| A− 2024 · Online Iterative RLHF | RLHF & Preference Optimization / From Simplification to Online RL | Turning point: online >> offline DPO |
| A− 2025 · PPP: Proactive and Personalized Agents | RLHF & Preference Optimization / Multi-turn / Social / Creative RLHF | Three-objective RL; UserVille benchmark |
| A− 2025 · RL from User Conversations | RLHF & Preference Optimization / Multi-turn / Social / Creative RLHF | Persona-conditioned rewards |
| A− 2026 · HER: RL for Role-playing | RLHF & Preference Optimization / Multi-turn / Social / Creative RLHF | Dual-layer thinking; relevant to InCharacter work |
| A− 2025 · RM-R1: Reward Modeling as Reasoning | Reward Modeling / Generative Reward Models | Reason first, then score; 101 citations |
| A− 2026 · P-GenRM (ICLR 2026 Oral) | Reward Modeling / Generative Reward Models | Personalized GRM — directly relevant to persona research |
| A− 2024 · PAV / Rewarding Progress | Reward Modeling / Process Reward Models (PRM) | ICLR; 225 citations; process reward = advantage |
| A− 2025 · GenPRM | Reward Modeling / Process Reward Models (PRM) | PRM test-time generative reasoning; 21 citations |
| A− 2025 · Lessons of Developing PRMs | Reward Modeling / Process Reward Models (PRM) | Qwen/Tongyi; PRM training practice: what works, annotation, stability |
| A− 2025 · ReasonFlux-PRM | Reward Modeling / Process Reward Models (PRM) | NeurIPS 2025 Spotlight; trajectory-aware step + trajectory dual supervision |
| A− 2025 · ThinkPRM | Reward Modeling / Process Reward Models (PRM) | Long CoT verifier; 58 citations |
| A− 2024 · How to Evaluate RM for RLHF / PPE | Reward Modeling / RM Evaluation & Benchmarks | 61 citations; offline-online gap |
| A− 2025 · Rubrics as Rewards (RaR) | Reward Modeling / Rubrics-as-Rewards | 111 citations; rubrics structure subjective preferences |
| A− 2026 · Golden Goose NV | Reward Modeling / Rubrics-as-Rewards | Non-verifiable → verifiable bridge; high value for research narrative |
| A− 2025 · AReaL | Systems / Sync vs Async Training | intro와 related work는 빠르게, method와 experiments/ablation 중심으로 읽는다. |
| A− 2025 · slime (SGLang RL blog) | Systems / Sync vs Async Training | intro와 related work는 빠르게, method와 experiments/ablation 중심으로 읽는다. |
| A− 2025 · Defeating Nondeterminism (Thinking Machines) | Systems / Train-Inference Mismatch & RL Stability | intro와 related work는 빠르게, method와 experiments/ablation 중심으로 읽는다. |
| A− 2025 · Give Me FP32 or Give Me Death | Systems / Train-Inference Mismatch & RL Stability | intro와 related work는 빠르게, method와 experiments/ablation 중심으로 읽는다. |
| A− 2025 · SGLang Deterministic Inference | Systems / Train-Inference Mismatch & RL Stability | intro와 related work는 빠르게, method와 experiments/ablation 중심으로 읽는다. |
| A− 2025 · Stabilizing RL with LLMs | Systems / Train-Inference Mismatch & RL Stability | IS correction + Routing Replay theory |
| A− 2025 · TP Sizes Determinism | Systems / Train-Inference Mismatch & RL Stability | intro와 related work는 빠르게, method와 experiments/ablation 중심으로 읽는다. |
| A− 2025 · Unified FP8 (SGLang blog) | Systems / Train-Inference Mismatch & RL Stability | intro와 related work는 빠르게, method와 experiments/ablation 중심으로 읽는다. |
| A− 2025 · Absolute Zero | Tasks & Agents / Agent RL Challenges & Self-Evolution | 161 citations; zero-data self-play |
| A− 2026 · iStar | Tasks & Agents / Agent RL Challenges & Self-Evolution | ICLR 2026; implicit PRM for credit assignment |
| A− 2026 · Qwen3-Coder-Next | Tasks & Agents / Coding Agents | intro와 related work는 빠르게, method와 experiments/ablation 중심으로 읽는다. |
| A− 2025 · Tongyi DeepResearch | Tasks & Agents / Deep Research & Search Agents | intro와 related work는 빠르게, method와 experiments/ablation 중심으로 읽는다. |
| A− 2025 · AGENTRL | Tasks & Agents / Generalist Agent RL Frameworks | Async + cross-policy sampling |
| A− 2026 · RLAnything | Tasks & Agents / Generalist Agent RL Frameworks | Joint optimization of env + policy + RM |
| A− 2025 · ReTool | Tasks & Agents / Tool-Use RL | 231 citations; cold-start synthesis + outcome RL |
B+ Problem + conclusion
| Paper | Cluster | Focus note from source |
|---|---|---|
| B+ 2025 · Dr. GRPO | Algorithms / Core RL: PPO → GRPO → DAPO → CISPO → MaxRL → DPPO | Fixes length bias + std normalization |
| B+ 2025 · PPO Collapse in Long-CoT | Algorithms / Core RL: PPO → GRPO → DAPO → CISPO → MaxRL → DPPO | 왜 나온 논문인지와 결론/한계를 잡고, 필요한 경우 method만 선택적으로 본다. |
| B+ 2026 · DPPO | Algorithms / Core RL: PPO → GRPO → DAPO → CISPO → MaxRL → DPPO | TV/KL divergence trust region |
| B+ 2026 · Self-Distilled Reasoner | Algorithms / Distillation (on-policy / self / context) | Teacher = self with privileged information |
| B+ 2025 · BroRL NV | Algorithms / Scaling Laws & Meta | Rollouts scaling dimension; complementary to ProRL |
| B+ 2025 · ProRL NV | Algorithms / Scaling Laws & Meta | Steps scaling dimension; prerequisite to ScaleRL |
| B+ 2022 · Bai et al. / HH-RLHF | RLHF & Preference Optimization / Foundations | Safety alignment; HH-RLHF dataset |
| B+ 2025 · Asynchronous RLHF (ICLR 2025) | RLHF & Preference Optimization / From Simplification to Online RL | 왜 나온 논문인지와 결론/한계를 잡고, 필요한 경우 method만 선택적으로 본다. |
| B+ 2025 · R-PRM | Reward Modeling / Process Reward Models (PRM) | 왜 나온 논문인지와 결론/한계를 잡고, 필요한 경우 method만 선택적으로 본다. |
| B+ 2026 · PRISM | Reward Modeling / Process Reward Models (PRM) | 왜 나온 논문인지와 결론/한계를 잡고, 필요한 경우 method만 선택적으로 본다. |
| B+ 2024 · HelpSteer3 dataset NV | Reward Modeling / RM Evaluation & Benchmarks | Feedback + edit; inference-time scaling |
| B+ 2025 · RewardBench 2 | Reward Modeling / RM Evaluation & Benchmarks | 63 citations; reward hacking |
| B+ 2025 · OpenRubrics | Reward Modeling / Rubrics-as-Rewards | 왜 나온 논문인지와 결론/한계를 잡고, 필요한 경우 method만 선택적으로 본다. |
| B+ 2026 · Rubric-ARM | Reward Modeling / Rubrics-as-Rewards | Alternating optimization of rubric generator + judge |
| B+ 2025 · Context-Folding | Systems / Long-Context RL | Long-horizon agent context compression/folding management |
| B+ 2025 · A-3PO | Systems / Sync vs Async Training | Decoupled PPO; independent dimension |
| B+ 2026 · GAC | Systems / Sync vs Async Training | 왜 나온 논문인지와 결론/한계를 잡고, 필요한 경우 method만 선택적으로 본다. |
| B+ 2026 · StaleFlow | Systems / Sync vs Async Training | 왜 나온 논문인지와 결론/한계를 잡고, 필요한 경우 method만 선택적으로 본다. |
| B+ 2025 · FP16 Mismatch | Systems / Train-Inference Mismatch & RL Stability | Counter-intuitive: train/infer path consistency matters more |
| B+ 2025 · R3: MoE Routing Replay | Systems / Train-Inference Mismatch & RL Stability | Theoretically explained by Stabilizing RL paper |
| B+ 2025 · AgentPRM | Tasks & Agents / Agent RL Challenges & Self-Evolution | MC rollout actor-critic; 29 citations |
| B+ 2026 · SWE-Master | Tasks & Agents / Coding Agents | 왜 나온 논문인지와 결론/한계를 잡고, 필요한 경우 method만 선택적으로 본다. |
| B+ 2025 · ComputerRL | Tasks & Agents / Computer-Use & GUI Agents | 왜 나온 논문인지와 결론/한계를 잡고, 필요한 경우 method만 선택적으로 본다. |
| B+ 2026 · GUI-Libra | Tasks & Agents / Computer-Use & GUI Agents | 왜 나온 논문인지와 결론/한계를 잡고, 필요한 경우 method만 선택적으로 본다. |
| B+ 2026 · OmegaUse | Tasks & Agents / Computer-Use & GUI Agents | 왜 나온 논문인지와 결론/한계를 잡고, 필요한 경우 method만 선택적으로 본다. |
| B+ 2026 · How to Train DR Agent | Tasks & Agents / Deep Research & Search Agents | 왜 나온 논문인지와 결론/한계를 잡고, 필요한 경우 method만 선택적으로 본다. |
| B+ 2026 · Yunque DeepResearch | Tasks & Agents / Deep Research & Search Agents | 왜 나온 논문인지와 결론/한계를 잡고, 필요한 경우 method만 선택적으로 본다. |
| B+ 2025 · Kimi K2.5 Agent Swarm | Tasks & Agents / Generalist Agent RL Frameworks | Multi-agent orchestration for agentic tasks |
| B+ 2025 · WebAgent-R1 | Tasks & Agents / Generalist Agent RL Frameworks | 73 citations; end-to-end web-agent RL |
| B+ 2026 · ProRL Agent NV | Tasks & Agents / Generalist Agent RL Frameworks | NVIDIA; rollout-as-a-service for multi-turn agent RL |
B Skim
| Paper | Cluster | Focus note from source |
|---|---|---|
| B 2017 · PPO | Algorithms / Core RL: PPO → GRPO → DAPO → CISPO → MaxRL → DPPO | Know ratio clipping + trust region |
| B 2025 · SAPO | Algorithms / Core RL: PPO → GRPO → DAPO → CISPO → MaxRL → DPPO | abstract, intro, figure/table, conclusion 위주로 훑고 taxonomy에 위치만 잡는다. |
| B 2026 · On-Policy Context Distillation | Algorithms / Distillation (on-policy / self / context) | abstract, intro, figure/table, conclusion 위주로 훑고 taxonomy에 위치만 잡는다. |
| B 2025 · Scaling Behaviors of LLM RL Post-Training | Algorithms / Scaling Laws & Meta | Power-law: model scale × data × compute; complements ScaleRL |
| B 2024 · SimPO | RLHF & Preference Optimization / From Simplification to Online RL | DPO simplification endpoint |
| B 2025 · RLMR: Mixed Rewards for Creative Writing | RLHF & Preference Optimization / Multi-turn / Social / Creative RLHF | Subjective aesthetic RM + objective constraint verifier |
| B 2026 · OMAR (One Model All Roles) | RLHF & Preference Optimization / Multi-turn / Social / Creative RLHF | abstract, intro, figure/table, conclusion 위주로 훑고 taxonomy에 위치만 잡는다. |
| B 2026 · Social-R1 | RLHF & Preference Optimization / Multi-turn / Social / Creative RLHF | abstract, intro, figure/table, conclusion 위주로 훑고 taxonomy에 위치만 잡는다. |
| B 2026 · Long-form RewardBench | Reward Modeling / RM Evaluation & Benchmarks | abstract, intro, figure/table, conclusion 위주로 훑고 taxonomy에 위치만 잡는다. |
| B 2025 · QwenLong-L1.5 | Systems / Long-Context RL | abstract, intro, figure/table, conclusion 위주로 훑고 taxonomy에 위치만 잡는다. |
| B 2025 · DeepSeek-V3.2 | Systems / Train-Inference Mismatch & RL Stability | abstract, intro, figure/table, conclusion 위주로 훑고 taxonomy에 위치만 잡는다. |
Why RL for LLMs became important
Supervised fine-tuning teaches a model to imitate demonstrations, but many modern LLM behaviors are not just imitation problems. Reasoning, tool use, long-horizon agents, coding, search, and preference-sensitive conversation require models to optimize outcomes that may only be visible after several steps. RL re-enters because it gives a language model an objective for trying, receiving feedback, and improving policies beyond static next-token imitation.
The reading list is best understood as a sequence of bottlenecks: stable policy optimization, better reward signals, preference learning, scalable systems, and finally task-specific agents.
Technique map
PPO → GRPO → DAPO/CISPO/MaxRL
Motivation: LLM RL needs stable updates without destroying the base model. Long-CoT and verifiable tasks made old PPO recipes look expensive or brittle.
Technique focus: clipping, KL/trust regions, critic-free or group baselines, pass@k objectives, length-bias fixes, scaling recipes.
Outcome rewards → generative/process/rubric rewards
Motivation: Many useful tasks are subjective, long-form, partially correct, or non-verifiable. A single scalar outcome reward is too weak.
Technique focus: generative reward models, process reward models, rubrics-as-rewards, reward benchmarks, offline-online reward gaps.
RLHF → DPO/SimPO → online RLHF
Motivation: Human preference learning began with reward models + PPO, then moved toward simpler offline objectives, then came back to online RL when static pairs hit limits.
Technique focus: preference datasets, DPO-style simplification, online iterative RLHF, personalized and multi-turn preferences.
RL at scale needs deterministic, stable infrastructure
Motivation: RL amplifies small numerical and serving mismatches. Training and inference paths diverge; async rollout systems become stale; MoE routing can break reproducibility.
Technique focus: sync/async RL, routing replay, FP32/FP16/FP8 consistency, deterministic inference, long-context rollout management.
RL for tool use, coding, search, GUI, and general agents
Motivation: Agentic tasks are long-horizon and interactive. The model must choose actions, observe results, recover from failures, and handle sparse delayed reward.
Technique focus: tool-use reward design, web/search agents, coding agents, GUI agents, agent PRMs, echo-trap failures, self-play/self-evolution.
Suggested reading order for this week
- Day 1 — Algorithm backbone: PPO → InstructGPT → DeepSeekMath/GRPO → DeepSeek-R1. Goal: understand why RL for reasoning needed stable policy optimization.
- Day 2 — Modern policy updates: DAPO, CISPO/MiniMax-M1, Dr. GRPO, MaxRL. Goal: understand what PPO/GRPO variants are trying to fix: length bias, clipping target, pass@k, and scaling.
- Day 3 — Reward modeling: Generative Verifiers, DeepSeek-GRM/SPCT, RM-R1, PAV/PRM, RaR. Goal: understand why reward is the real bottleneck.
- Day 4 — Preference and online RLHF: InstructGPT, HH-RLHF, DPO, Online Iterative RLHF, OLMo 3. Goal: understand the arc from RM+PPO to DPO simplification and back to online RL.
- Day 5 — Systems: AReaL/slime/Magistral plus determinism and mismatch papers. Goal: understand why RL quality depends on rollout/training infrastructure.
- Day 6 — Agents: Search-R1, ToolRL, ReTool, WebAgent-R1, RAGEN, Absolute Zero. Goal: connect RL to practical agents: search, tools, web, GUI, and self-evolution.
- Day 7 — Synthesis: write a short personal taxonomy: objective, reward, system, task, failure mode. Use this to decide which papers deserve individual Teo Wiki pages.
Paper index by category
Algorithms
Core question: how do we update an LLM policy stably and efficiently when feedback comes from rewards rather than demonstrations?
| Sub-topic | Key papers | Technique / motivation |
|---|---|---|
| Core RL | PPO; InstructGPT; RLOO / Revisiting REINFORCE; DeepSeekMath / GRPO; DeepSeek-R1; DAPO; MiniMax-M1 / CISPO; MaxRL | PPO gives trust-region-style stable updates; GRPO and later variants reduce critic/reward-shaping pain for reasoning RL; MaxRL reframes optimization around pass@k-style objectives. |
| Scaling laws | Qwen3 Technical Report; ScaleRL; Scaling Behaviors; ProRL; BroRL | Once RL works, the next bottleneck is compute allocation: model scale, data, rollout count, training steps, and reasoning budget. |
| Cascade / stage-wise RL | AceReason-Nemotron 1.1; Nemotron-Cascade 1; Nemotron 3 Super; Nemotron-Cascade 2 | Stage-wise recipes appear when one monolithic RL run is not enough; distillation, budget control, and multi-environment RL become part of the training curriculum. |
| Distillation | On-Policy Distillation; MiMo-V2-Flash; Self-Distilled Reasoner; On-Policy Context Distillation | RL can be expensive at inference or training time; distillation transfers on-policy behavior into cheaper or more controllable models. |
Reward modeling
Core question: what reward signal is rich enough for reasoning, long-form answers, subjective preferences, and agent trajectories?
| Sub-topic | Key papers | Technique / motivation |
|---|---|---|
| Generative reward models | Generative Verifiers; HelpSteer3-Preference; DeepSeek-GRM / SPCT; RM-R1; P-GenRM | Instead of a black-box scalar scorer, the reward model reasons or generates verification signals. This helps when reward itself requires reasoning. |
| Process reward models | PAV / Rewarding Progress; Lessons of Developing PRMs; ThinkPRM; GenPRM; ReasonFlux-PRM | Outcome reward is too sparse for long reasoning. PRMs supervise intermediate steps, making credit assignment more local. |
| Rubrics as rewards | Rubrics as Rewards; OpenRubrics; Rubric-ARM; Golden Goose | Subjective tasks need structured evaluation. Rubrics turn vague preferences into checkable dimensions. |
| Reward evaluation | PPE / How to Evaluate RM; HelpSteer3 dataset; RewardBench 2; Long-form RewardBench | Offline reward accuracy does not guarantee online RL improvement; evaluation must catch reward hacking and long-form failures. |
RLHF and preference optimization
Core question: how do we convert human preferences into model behavior without overfitting static preference pairs?
| Sub-topic | Key papers | Technique / motivation |
|---|---|---|
| Foundations | InstructGPT; HH-RLHF; DPO | The historical arc: train reward model + PPO, build helpful/harmless data, then simplify preference optimization with direct objectives. |
| Back to online RL | SimPO; Online Iterative RLHF; Asynchronous RLHF; OLMo 3 | Offline DPO-style objectives are convenient but static. Online RL reappears when the model must explore its own current distribution. |
| Multi-turn / personalized | PPP; RL from User Conversations; RLMR; HER; OMAR; Social-R1 | Real assistants need personalized, social, creative, and role-playing behavior; reward must model user context, conversation history, and subjective constraints. |
Systems
Core question: what infrastructure is needed so RL results are not artifacts of stale rollouts, nondeterminism, or train-inference mismatch?
| Sub-topic | Key papers | Technique / motivation |
|---|---|---|
| Sync vs async | Magistral; AReaL; slime; A-3PO; StaleFlow; GAC | RL for LLMs needs fast rollout generation and policy updates. Async systems improve throughput but introduce stale data and off-policy drift. |
| Mismatch / determinism | Stabilizing RL with LLMs; Give Me FP32; Defeating Nondeterminism; SGLang Deterministic Inference; R3 Routing Replay; FP16 Mismatch; Unified FP8 | Small numerical differences can change rollouts and rewards. Deterministic inference and consistent precision/routing become RL correctness issues. |
| Long context | Context-Folding; QwenLong-L1.5 | Long-horizon tasks exceed naive context windows. Context compression and folding are needed to keep agent memory usable during RL. |
Tasks and agents
Core question: how does RL train agents that interact with external environments, tools, codebases, browsers, and users?
| Sub-topic | Key papers | Technique / motivation |
|---|---|---|
| Coding agents | Qwen3-Coder-Next; SWE-Master | Software tasks give relatively concrete rewards but require long-horizon planning, editing, testing, and error recovery. |
| Search / deep research | Search-R1; Tongyi DeepResearch; Yunque DeepResearch; How to Train DR Agent | Search agents need to decide when to query, read, synthesize, and stop. RL helps optimize multi-step information gathering. |
| GUI / computer use | OmegaUse; GUI-Libra; ComputerRL | GUI agents operate in messy environments with delayed rewards and partial observability, making trajectory-level learning important. |
| Tool use | ToolRL; Nemotron-Tool-N1; ReTool | Tool use needs reward design for choosing the right tool, formatting calls, using observations, and not over-calling tools. |
| Generalist agent RL | RLAnything; AGENTRL; Kimi K2.5 Agent Swarm; WebAgent-R1; ProRL Agent | Generalist agents require environment generation, cross-policy sampling, multi-agent orchestration, and rollout-as-a-service infrastructure. |
| Failures / self-evolution | RAGEN; iStar; AgentPRM; Absolute Zero | Agent RL can collapse into bad loops such as echo traps. New methods target credit assignment, actor-critic rollouts, and self-play/self-generated tasks. |