Teo Wiki READING SPRINT
Article References Reading sprint

RL for LLMs: reading sprint map

A fast study map for the 96-paper RL-for-LLMs reading list: what each cluster is about, why the technique appeared, and what to focus on first.

Source

Original reference homepage: https://algoroxyolo.github.io/blog/2026/rl-reading-list/

This Teo Wiki page is a study companion built while following Yunze “Lorenzo” Xiao’s RL for LLMs: The Reading List. The original homepage is the main reference for this week’s RL paper sprint; Teo Wiki preserves its 96-paper taxonomy, reading-depth recommendations, and adds Korean study notes about motivation and key techniques.

How to use this page this week. Read by motivation first, not by chronology. For each section, ask: what bottleneck did the technique try to remove? Then read the A/A− papers in that cluster before skimming B/B+ papers for variations and failure modes.

Reading-depth ranking from the source

The original reading list assigns a reading-depth grade to each paper. Teo Wiki keeps that ranking here so the weekly sprint can distinguish papers to deeply study from papers to skim for context.

A Deep read A− Method + experiments B+ Problem + conclusion B Skim C Core idea only NV NVIDIA paper
GradeHow deeply to readPractical rule for Teo
ADeep read문제의식, 방법, objective/algorithm, 실험, ablation, failure mode까지 읽는다.
A−Method + experimentsintro와 related work는 빠르게, method와 experiments/ablation 중심으로 읽는다.
B+Problem + conclusion왜 나온 논문인지와 결론/한계를 잡고, 필요한 경우 method만 선택적으로 본다.
BSkimabstract, intro, figure/table, conclusion 위주로 훑고 taxonomy에 위치만 잡는다.
CCore idea only핵심 아이디어 한 문장만 저장한다. 원문 목록에는 현재 C 등급 논문이 없다.
Priority rule. Read A papers first as full paper studies. Read A− papers for method and experiments. Use B+ papers to understand variants, failure modes, and conclusions. Skim B papers only enough to place them in the taxonomy.
A Deep read 17 papers
PaperClusterFocus note from source
A 2025 · AceReason-Nemotron 1.1 NVAlgorithms / Cascade & Stage-wise RL (Nemotron)문제의식, 방법, objective/algorithm, 실험, ablation, failure mode까지 읽는다.
A 2026 · Nemotron-Cascade 2 NVAlgorithms / Cascade & Stage-wise RL (Nemotron)IMO/IOI/ICPC gold medals; 30B MoE; on-policy distillation
A 2024 · DeepSeekMath (GRPO origin)Algorithms / Core RL: PPO → GRPO → DAPO → CISPO → MaxRL → DPPOStart your interview story here
A 2025 · DAPOAlgorithms / Core RL: PPO → GRPO → DAPO → CISPO → MaxRL → DPPORecipe + system-level scaling
A 2025 · DeepSeek-R1Algorithms / Core RL: PPO → GRPO → DAPO → CISPO → MaxRL → DPPO문제의식, 방법, objective/algorithm, 실험, ablation, failure mode까지 읽는다.
A 2025 · MiniMax-M1 / CISPOAlgorithms / Core RL: PPO → GRPO → DAPO → CISPO → MaxRL → DPPOChanged clipping target — key interview talking point; also notable for long-context RL (see §4.3)
A 2025 · Qwen3 Technical ReportAlgorithms / Scaling Laws & MetaThinking/non-thinking unified framework + thinking budget + distillation recipe; source of Nemotron 3 reasoning budget control
A 2025 · ScaleRL / The Art of Scaling RL ComputeAlgorithms / Scaling Laws & Meta문제의식, 방법, objective/algorithm, 실험, ablation, failure mode까지 읽는다.
A 2025 · OLMo 3 (SFT-DPO-RL-RL Zero)RLHF & Preference Optimization / From Simplification to Online RLFully transparent & reproducible; all data/code/checkpoints
A 2024 · Generative Verifiers: RM as Next-Token PredictionReward Modeling / Generative Reward Models346 citations; GRM origin; yes/no token + majority vote
A 2025 · DeepSeek-GRM / SPCTReward Modeling / Generative Reward ModelsSPCT online RL for GRM training; 193 citations
A 2025 · HelpSteer3-Preference NVReward Modeling / Generative Reward Models40k samples; NVIDIA latest; RM-Bench SOTA
A 2025 · MagistralSystems / Sync vs Async Training문제의식, 방법, objective/algorithm, 실험, ablation, failure mode까지 읽는다.
A 2025 · RAGENTasks & Agents / Agent RL Challenges & Self-Evolution148 citations; Echo Trap — why agent RL fails
A 2025 · Search-R1Tasks & Agents / Deep Research & Search Agents790 citations
A 2025 · Nemotron-Tool-N1 NVTasks & Agents / Tool-Use RLNVIDIA; binary reward; must-discuss in interviews
A 2025 · ToolRLTasks & Agents / Tool-Use RL191 citations; reward design textbook
A− Method + experiments 38 papers
PaperClusterFocus note from source
A− 2025 · Nemotron-Cascade 1 NVAlgorithms / Cascade & Stage-wise RL (Nemotron)Foundational motivation for Cascade 2
A− 2026 · Nemotron 3 Super Technical Report NVAlgorithms / Cascade & Stage-wise RL (Nemotron)LatentMoE + NVFP4 + multi-env simultaneous RL + reasoning budget control
A− 2022 · InstructGPTAlgorithms / Core RL: PPO → GRPO → DAPO → CISPO → MaxRL → DPPO
RLHF & Preference Optimization / Foundations
RM + PPO + KL penalty; shared with §3.1
A− 2024 · RLOO / Revisiting REINFORCEAlgorithms / Core RL: PPO → GRPO → DAPO → CISPO → MaxRL → DPPOintro와 related work는 빠르게, method와 experiments/ablation 중심으로 읽는다.
A− 2025 · GSPOAlgorithms / Core RL: PPO → GRPO → DAPO → CISPO → MaxRL → DPPOintro와 related work는 빠르게, method와 experiments/ablation 중심으로 읽는다.
A− 2026 · MaxRLAlgorithms / Core RL: PPO → GRPO → DAPO → CISPO → MaxRL → DPPOpass@k objective; RL–MLE continuum
A− 2025 · On-Policy Distillation (Thinking Machines)Algorithms / Distillation (on-policy / self / context)Clearest explanation of compute tradeoffs
A− 2026 · MiMo-V2-FlashAlgorithms / Distillation (on-policy / self / context)Multi-teacher on-policy distillation; core Cascade 2 technique
A− 2023 · DPORLHF & Preference Optimization / FoundationsKnow why it eventually fell short
A− 2024 · Online Iterative RLHFRLHF & Preference Optimization / From Simplification to Online RLTurning point: online >> offline DPO
A− 2025 · PPP: Proactive and Personalized AgentsRLHF & Preference Optimization / Multi-turn / Social / Creative RLHFThree-objective RL; UserVille benchmark
A− 2025 · RL from User ConversationsRLHF & Preference Optimization / Multi-turn / Social / Creative RLHFPersona-conditioned rewards
A− 2026 · HER: RL for Role-playingRLHF & Preference Optimization / Multi-turn / Social / Creative RLHFDual-layer thinking; relevant to InCharacter work
A− 2025 · RM-R1: Reward Modeling as ReasoningReward Modeling / Generative Reward ModelsReason first, then score; 101 citations
A− 2026 · P-GenRM (ICLR 2026 Oral)Reward Modeling / Generative Reward ModelsPersonalized GRM — directly relevant to persona research
A− 2024 · PAV / Rewarding ProgressReward Modeling / Process Reward Models (PRM)ICLR; 225 citations; process reward = advantage
A− 2025 · GenPRMReward Modeling / Process Reward Models (PRM)PRM test-time generative reasoning; 21 citations
A− 2025 · Lessons of Developing PRMsReward Modeling / Process Reward Models (PRM)Qwen/Tongyi; PRM training practice: what works, annotation, stability
A− 2025 · ReasonFlux-PRMReward Modeling / Process Reward Models (PRM)NeurIPS 2025 Spotlight; trajectory-aware step + trajectory dual supervision
A− 2025 · ThinkPRMReward Modeling / Process Reward Models (PRM)Long CoT verifier; 58 citations
A− 2024 · How to Evaluate RM for RLHF / PPEReward Modeling / RM Evaluation & Benchmarks61 citations; offline-online gap
A− 2025 · Rubrics as Rewards (RaR)Reward Modeling / Rubrics-as-Rewards111 citations; rubrics structure subjective preferences
A− 2026 · Golden Goose NVReward Modeling / Rubrics-as-RewardsNon-verifiable → verifiable bridge; high value for research narrative
A− 2025 · AReaLSystems / Sync vs Async Trainingintro와 related work는 빠르게, method와 experiments/ablation 중심으로 읽는다.
A− 2025 · slime (SGLang RL blog)Systems / Sync vs Async Trainingintro와 related work는 빠르게, method와 experiments/ablation 중심으로 읽는다.
A− 2025 · Defeating Nondeterminism (Thinking Machines)Systems / Train-Inference Mismatch & RL Stabilityintro와 related work는 빠르게, method와 experiments/ablation 중심으로 읽는다.
A− 2025 · Give Me FP32 or Give Me DeathSystems / Train-Inference Mismatch & RL Stabilityintro와 related work는 빠르게, method와 experiments/ablation 중심으로 읽는다.
A− 2025 · SGLang Deterministic InferenceSystems / Train-Inference Mismatch & RL Stabilityintro와 related work는 빠르게, method와 experiments/ablation 중심으로 읽는다.
A− 2025 · Stabilizing RL with LLMsSystems / Train-Inference Mismatch & RL StabilityIS correction + Routing Replay theory
A− 2025 · TP Sizes DeterminismSystems / Train-Inference Mismatch & RL Stabilityintro와 related work는 빠르게, method와 experiments/ablation 중심으로 읽는다.
A− 2025 · Unified FP8 (SGLang blog)Systems / Train-Inference Mismatch & RL Stabilityintro와 related work는 빠르게, method와 experiments/ablation 중심으로 읽는다.
A− 2025 · Absolute ZeroTasks & Agents / Agent RL Challenges & Self-Evolution161 citations; zero-data self-play
A− 2026 · iStarTasks & Agents / Agent RL Challenges & Self-EvolutionICLR 2026; implicit PRM for credit assignment
A− 2026 · Qwen3-Coder-NextTasks & Agents / Coding Agentsintro와 related work는 빠르게, method와 experiments/ablation 중심으로 읽는다.
A− 2025 · Tongyi DeepResearchTasks & Agents / Deep Research & Search Agentsintro와 related work는 빠르게, method와 experiments/ablation 중심으로 읽는다.
A− 2025 · AGENTRLTasks & Agents / Generalist Agent RL FrameworksAsync + cross-policy sampling
A− 2026 · RLAnythingTasks & Agents / Generalist Agent RL FrameworksJoint optimization of env + policy + RM
A− 2025 · ReToolTasks & Agents / Tool-Use RL231 citations; cold-start synthesis + outcome RL
B+ Problem + conclusion 30 papers
PaperClusterFocus note from source
B+ 2025 · Dr. GRPOAlgorithms / Core RL: PPO → GRPO → DAPO → CISPO → MaxRL → DPPOFixes length bias + std normalization
B+ 2025 · PPO Collapse in Long-CoTAlgorithms / Core RL: PPO → GRPO → DAPO → CISPO → MaxRL → DPPO왜 나온 논문인지와 결론/한계를 잡고, 필요한 경우 method만 선택적으로 본다.
B+ 2026 · DPPOAlgorithms / Core RL: PPO → GRPO → DAPO → CISPO → MaxRL → DPPOTV/KL divergence trust region
B+ 2026 · Self-Distilled ReasonerAlgorithms / Distillation (on-policy / self / context)Teacher = self with privileged information
B+ 2025 · BroRL NVAlgorithms / Scaling Laws & MetaRollouts scaling dimension; complementary to ProRL
B+ 2025 · ProRL NVAlgorithms / Scaling Laws & MetaSteps scaling dimension; prerequisite to ScaleRL
B+ 2022 · Bai et al. / HH-RLHFRLHF & Preference Optimization / FoundationsSafety alignment; HH-RLHF dataset
B+ 2025 · Asynchronous RLHF (ICLR 2025)RLHF & Preference Optimization / From Simplification to Online RL왜 나온 논문인지와 결론/한계를 잡고, 필요한 경우 method만 선택적으로 본다.
B+ 2025 · R-PRMReward Modeling / Process Reward Models (PRM)왜 나온 논문인지와 결론/한계를 잡고, 필요한 경우 method만 선택적으로 본다.
B+ 2026 · PRISMReward Modeling / Process Reward Models (PRM)왜 나온 논문인지와 결론/한계를 잡고, 필요한 경우 method만 선택적으로 본다.
B+ 2024 · HelpSteer3 dataset NVReward Modeling / RM Evaluation & BenchmarksFeedback + edit; inference-time scaling
B+ 2025 · RewardBench 2Reward Modeling / RM Evaluation & Benchmarks63 citations; reward hacking
B+ 2025 · OpenRubricsReward Modeling / Rubrics-as-Rewards왜 나온 논문인지와 결론/한계를 잡고, 필요한 경우 method만 선택적으로 본다.
B+ 2026 · Rubric-ARMReward Modeling / Rubrics-as-RewardsAlternating optimization of rubric generator + judge
B+ 2025 · Context-FoldingSystems / Long-Context RLLong-horizon agent context compression/folding management
B+ 2025 · A-3POSystems / Sync vs Async TrainingDecoupled PPO; independent dimension
B+ 2026 · GACSystems / Sync vs Async Training왜 나온 논문인지와 결론/한계를 잡고, 필요한 경우 method만 선택적으로 본다.
B+ 2026 · StaleFlowSystems / Sync vs Async Training왜 나온 논문인지와 결론/한계를 잡고, 필요한 경우 method만 선택적으로 본다.
B+ 2025 · FP16 MismatchSystems / Train-Inference Mismatch & RL StabilityCounter-intuitive: train/infer path consistency matters more
B+ 2025 · R3: MoE Routing ReplaySystems / Train-Inference Mismatch & RL StabilityTheoretically explained by Stabilizing RL paper
B+ 2025 · AgentPRMTasks & Agents / Agent RL Challenges & Self-EvolutionMC rollout actor-critic; 29 citations
B+ 2026 · SWE-MasterTasks & Agents / Coding Agents왜 나온 논문인지와 결론/한계를 잡고, 필요한 경우 method만 선택적으로 본다.
B+ 2025 · ComputerRLTasks & Agents / Computer-Use & GUI Agents왜 나온 논문인지와 결론/한계를 잡고, 필요한 경우 method만 선택적으로 본다.
B+ 2026 · GUI-LibraTasks & Agents / Computer-Use & GUI Agents왜 나온 논문인지와 결론/한계를 잡고, 필요한 경우 method만 선택적으로 본다.
B+ 2026 · OmegaUseTasks & Agents / Computer-Use & GUI Agents왜 나온 논문인지와 결론/한계를 잡고, 필요한 경우 method만 선택적으로 본다.
B+ 2026 · How to Train DR AgentTasks & Agents / Deep Research & Search Agents왜 나온 논문인지와 결론/한계를 잡고, 필요한 경우 method만 선택적으로 본다.
B+ 2026 · Yunque DeepResearchTasks & Agents / Deep Research & Search Agents왜 나온 논문인지와 결론/한계를 잡고, 필요한 경우 method만 선택적으로 본다.
B+ 2025 · Kimi K2.5 Agent SwarmTasks & Agents / Generalist Agent RL FrameworksMulti-agent orchestration for agentic tasks
B+ 2025 · WebAgent-R1Tasks & Agents / Generalist Agent RL Frameworks73 citations; end-to-end web-agent RL
B+ 2026 · ProRL Agent NVTasks & Agents / Generalist Agent RL FrameworksNVIDIA; rollout-as-a-service for multi-turn agent RL
B Skim 11 papers
PaperClusterFocus note from source
B 2017 · PPOAlgorithms / Core RL: PPO → GRPO → DAPO → CISPO → MaxRL → DPPOKnow ratio clipping + trust region
B 2025 · SAPOAlgorithms / Core RL: PPO → GRPO → DAPO → CISPO → MaxRL → DPPOabstract, intro, figure/table, conclusion 위주로 훑고 taxonomy에 위치만 잡는다.
B 2026 · On-Policy Context DistillationAlgorithms / Distillation (on-policy / self / context)abstract, intro, figure/table, conclusion 위주로 훑고 taxonomy에 위치만 잡는다.
B 2025 · Scaling Behaviors of LLM RL Post-TrainingAlgorithms / Scaling Laws & MetaPower-law: model scale × data × compute; complements ScaleRL
B 2024 · SimPORLHF & Preference Optimization / From Simplification to Online RLDPO simplification endpoint
B 2025 · RLMR: Mixed Rewards for Creative WritingRLHF & Preference Optimization / Multi-turn / Social / Creative RLHFSubjective aesthetic RM + objective constraint verifier
B 2026 · OMAR (One Model All Roles)RLHF & Preference Optimization / Multi-turn / Social / Creative RLHFabstract, intro, figure/table, conclusion 위주로 훑고 taxonomy에 위치만 잡는다.
B 2026 · Social-R1RLHF & Preference Optimization / Multi-turn / Social / Creative RLHFabstract, intro, figure/table, conclusion 위주로 훑고 taxonomy에 위치만 잡는다.
B 2026 · Long-form RewardBenchReward Modeling / RM Evaluation & Benchmarksabstract, intro, figure/table, conclusion 위주로 훑고 taxonomy에 위치만 잡는다.
B 2025 · QwenLong-L1.5Systems / Long-Context RLabstract, intro, figure/table, conclusion 위주로 훑고 taxonomy에 위치만 잡는다.
B 2025 · DeepSeek-V3.2Systems / Train-Inference Mismatch & RL Stabilityabstract, intro, figure/table, conclusion 위주로 훑고 taxonomy에 위치만 잡는다.

Why RL for LLMs became important

Supervised fine-tuning teaches a model to imitate demonstrations, but many modern LLM behaviors are not just imitation problems. Reasoning, tool use, long-horizon agents, coding, search, and preference-sensitive conversation require models to optimize outcomes that may only be visible after several steps. RL re-enters because it gives a language model an objective for trying, receiving feedback, and improving policies beyond static next-token imitation.

The reading list is best understood as a sequence of bottlenecks: stable policy optimization, better reward signals, preference learning, scalable systems, and finally task-specific agents.

Technique map

01 · Algorithms

PPO → GRPO → DAPO/CISPO/MaxRL

Motivation: LLM RL needs stable updates without destroying the base model. Long-CoT and verifiable tasks made old PPO recipes look expensive or brittle.

Technique focus: clipping, KL/trust regions, critic-free or group baselines, pass@k objectives, length-bias fixes, scaling recipes.

02 · Reward modeling

Outcome rewards → generative/process/rubric rewards

Motivation: Many useful tasks are subjective, long-form, partially correct, or non-verifiable. A single scalar outcome reward is too weak.

Technique focus: generative reward models, process reward models, rubrics-as-rewards, reward benchmarks, offline-online reward gaps.

03 · Preference optimization

RLHF → DPO/SimPO → online RLHF

Motivation: Human preference learning began with reward models + PPO, then moved toward simpler offline objectives, then came back to online RL when static pairs hit limits.

Technique focus: preference datasets, DPO-style simplification, online iterative RLHF, personalized and multi-turn preferences.

04 · Systems

RL at scale needs deterministic, stable infrastructure

Motivation: RL amplifies small numerical and serving mismatches. Training and inference paths diverge; async rollout systems become stale; MoE routing can break reproducibility.

Technique focus: sync/async RL, routing replay, FP32/FP16/FP8 consistency, deterministic inference, long-context rollout management.

05 · Tasks and agents

RL for tool use, coding, search, GUI, and general agents

Motivation: Agentic tasks are long-horizon and interactive. The model must choose actions, observe results, recover from failures, and handle sparse delayed reward.

Technique focus: tool-use reward design, web/search agents, coding agents, GUI agents, agent PRMs, echo-trap failures, self-play/self-evolution.

Suggested reading order for this week

  1. Day 1 — Algorithm backbone: PPO → InstructGPT → DeepSeekMath/GRPO → DeepSeek-R1. Goal: understand why RL for reasoning needed stable policy optimization.
  2. Day 2 — Modern policy updates: DAPO, CISPO/MiniMax-M1, Dr. GRPO, MaxRL. Goal: understand what PPO/GRPO variants are trying to fix: length bias, clipping target, pass@k, and scaling.
  3. Day 3 — Reward modeling: Generative Verifiers, DeepSeek-GRM/SPCT, RM-R1, PAV/PRM, RaR. Goal: understand why reward is the real bottleneck.
  4. Day 4 — Preference and online RLHF: InstructGPT, HH-RLHF, DPO, Online Iterative RLHF, OLMo 3. Goal: understand the arc from RM+PPO to DPO simplification and back to online RL.
  5. Day 5 — Systems: AReaL/slime/Magistral plus determinism and mismatch papers. Goal: understand why RL quality depends on rollout/training infrastructure.
  6. Day 6 — Agents: Search-R1, ToolRL, ReTool, WebAgent-R1, RAGEN, Absolute Zero. Goal: connect RL to practical agents: search, tools, web, GUI, and self-evolution.
  7. Day 7 — Synthesis: write a short personal taxonomy: objective, reward, system, task, failure mode. Use this to decide which papers deserve individual Teo Wiki pages.

Paper index by category

Algorithms

Core question: how do we update an LLM policy stably and efficiently when feedback comes from rewards rather than demonstrations?

Sub-topicKey papersTechnique / motivation
Core RLPPO; InstructGPT; RLOO / Revisiting REINFORCE; DeepSeekMath / GRPO; DeepSeek-R1; DAPO; MiniMax-M1 / CISPO; MaxRLPPO gives trust-region-style stable updates; GRPO and later variants reduce critic/reward-shaping pain for reasoning RL; MaxRL reframes optimization around pass@k-style objectives.
Scaling lawsQwen3 Technical Report; ScaleRL; Scaling Behaviors; ProRL; BroRLOnce RL works, the next bottleneck is compute allocation: model scale, data, rollout count, training steps, and reasoning budget.
Cascade / stage-wise RLAceReason-Nemotron 1.1; Nemotron-Cascade 1; Nemotron 3 Super; Nemotron-Cascade 2Stage-wise recipes appear when one monolithic RL run is not enough; distillation, budget control, and multi-environment RL become part of the training curriculum.
DistillationOn-Policy Distillation; MiMo-V2-Flash; Self-Distilled Reasoner; On-Policy Context DistillationRL can be expensive at inference or training time; distillation transfers on-policy behavior into cheaper or more controllable models.

Reward modeling

Core question: what reward signal is rich enough for reasoning, long-form answers, subjective preferences, and agent trajectories?

Sub-topicKey papersTechnique / motivation
Generative reward modelsGenerative Verifiers; HelpSteer3-Preference; DeepSeek-GRM / SPCT; RM-R1; P-GenRMInstead of a black-box scalar scorer, the reward model reasons or generates verification signals. This helps when reward itself requires reasoning.
Process reward modelsPAV / Rewarding Progress; Lessons of Developing PRMs; ThinkPRM; GenPRM; ReasonFlux-PRMOutcome reward is too sparse for long reasoning. PRMs supervise intermediate steps, making credit assignment more local.
Rubrics as rewardsRubrics as Rewards; OpenRubrics; Rubric-ARM; Golden GooseSubjective tasks need structured evaluation. Rubrics turn vague preferences into checkable dimensions.
Reward evaluationPPE / How to Evaluate RM; HelpSteer3 dataset; RewardBench 2; Long-form RewardBenchOffline reward accuracy does not guarantee online RL improvement; evaluation must catch reward hacking and long-form failures.

RLHF and preference optimization

Core question: how do we convert human preferences into model behavior without overfitting static preference pairs?

Sub-topicKey papersTechnique / motivation
FoundationsInstructGPT; HH-RLHF; DPOThe historical arc: train reward model + PPO, build helpful/harmless data, then simplify preference optimization with direct objectives.
Back to online RLSimPO; Online Iterative RLHF; Asynchronous RLHF; OLMo 3Offline DPO-style objectives are convenient but static. Online RL reappears when the model must explore its own current distribution.
Multi-turn / personalizedPPP; RL from User Conversations; RLMR; HER; OMAR; Social-R1Real assistants need personalized, social, creative, and role-playing behavior; reward must model user context, conversation history, and subjective constraints.

Systems

Core question: what infrastructure is needed so RL results are not artifacts of stale rollouts, nondeterminism, or train-inference mismatch?

Sub-topicKey papersTechnique / motivation
Sync vs asyncMagistral; AReaL; slime; A-3PO; StaleFlow; GACRL for LLMs needs fast rollout generation and policy updates. Async systems improve throughput but introduce stale data and off-policy drift.
Mismatch / determinismStabilizing RL with LLMs; Give Me FP32; Defeating Nondeterminism; SGLang Deterministic Inference; R3 Routing Replay; FP16 Mismatch; Unified FP8Small numerical differences can change rollouts and rewards. Deterministic inference and consistent precision/routing become RL correctness issues.
Long contextContext-Folding; QwenLong-L1.5Long-horizon tasks exceed naive context windows. Context compression and folding are needed to keep agent memory usable during RL.

Tasks and agents

Core question: how does RL train agents that interact with external environments, tools, codebases, browsers, and users?

Sub-topicKey papersTechnique / motivation
Coding agentsQwen3-Coder-Next; SWE-MasterSoftware tasks give relatively concrete rewards but require long-horizon planning, editing, testing, and error recovery.
Search / deep researchSearch-R1; Tongyi DeepResearch; Yunque DeepResearch; How to Train DR AgentSearch agents need to decide when to query, read, synthesize, and stop. RL helps optimize multi-step information gathering.
GUI / computer useOmegaUse; GUI-Libra; ComputerRLGUI agents operate in messy environments with delayed rewards and partial observability, making trajectory-level learning important.
Tool useToolRL; Nemotron-Tool-N1; ReToolTool use needs reward design for choosing the right tool, formatting calls, using observations, and not over-calling tools.
Generalist agent RLRLAnything; AGENTRL; Kimi K2.5 Agent Swarm; WebAgent-R1; ProRL AgentGeneralist agents require environment generation, cross-policy sampling, multi-agent orchestration, and rollout-as-a-service infrastructure.
Failures / self-evolutionRAGEN; iStar; AgentPRM; Absolute ZeroAgent RL can collapse into bad loops such as echo traps. New methods target credit assignment, actor-critic rollouts, and self-play/self-generated tasks.